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Functional Programming HOWTO
********************************
:Author: A. M. Kuchling
:Release: 0.32
In this document, we'll take a tour of Python's features suitable for
implementing programs in a functional style. After an introduction to the
concepts of functional programming, we'll look at language features such as
:term:`iterator`\s and :term:`generator`\s and relevant library modules such as
:mod:`itertools` and :mod:`functools`.
Introduction
============
This section explains the basic concept of functional programming; if
you're just interested in learning about Python language features,
skip to the next section on :ref:`functional-howto-iterators`.
Programming languages support decomposing problems in several different ways:
* Most programming languages are **procedural**: programs are lists of
instructions that tell the computer what to do with the program's input. C,
Pascal, and even Unix shells are procedural languages.
* In **declarative** languages, you write a specification that describes the
problem to be solved, and the language implementation figures out how to
perform the computation efficiently. SQL is the declarative language you're
most likely to be familiar with; a SQL query describes the data set you want
to retrieve, and the SQL engine decides whether to scan tables or use indexes,
which subclauses should be performed first, etc.
* **Object-oriented** programs manipulate collections of objects. Objects have
internal state and support methods that query or modify this internal state in
some way. Smalltalk and Java are object-oriented languages. C++ and Python
are languages that support object-oriented programming, but don't force the
use of object-oriented features.
* **Functional** programming decomposes a problem into a set of functions.
Ideally, functions only take inputs and produce outputs, and don't have any
internal state that affects the output produced for a given input. Well-known
functional languages include the ML family (Standard ML, OCaml, and other
variants) and Haskell.
The designers of some computer languages choose to emphasize one
particular approach to programming. This often makes it difficult to
write programs that use a different approach. Other languages are
multi-paradigm languages that support several different approaches.
Lisp, C++, and Python are multi-paradigm; you can write programs or
libraries that are largely procedural, object-oriented, or functional
in all of these languages. In a large program, different sections
might be written using different approaches; the GUI might be
object-oriented while the processing logic is procedural or
functional, for example.
In a functional program, input flows through a set of functions. Each function
operates on its input and produces some output. Functional style discourages
functions with side effects that modify internal state or make other changes
that aren't visible in the function's return value. Functions that have no side
effects at all are called **purely functional**. Avoiding side effects means
not using data structures that get updated as a program runs; every function's
output must only depend on its input.
Some languages are very strict about purity and don't even have assignment
statements such as ``a=3`` or ``c = a + b``, but it's difficult to avoid all
side effects. Printing to the screen or writing to a disk file are side
effects, for example. For example, in Python a call to the :func:`print` or
:func:`time.sleep` function both return no useful value; they're only called for
their side effects of sending some text to the screen or pausing execution for a
second.
Python programs written in functional style usually won't go to the extreme of
avoiding all I/O or all assignments; instead, they'll provide a
functional-appearing interface but will use non-functional features internally.
For example, the implementation of a function will still use assignments to
local variables, but won't modify global variables or have other side effects.
Functional programming can be considered the opposite of object-oriented
programming. Objects are little capsules containing some internal state along
with a collection of method calls that let you modify this state, and programs
consist of making the right set of state changes. Functional programming wants
to avoid state changes as much as possible and works with data flowing between
functions. In Python you might combine the two approaches by writing functions
that take and return instances representing objects in your application (e-mail
messages, transactions, etc.).
Functional design may seem like an odd constraint to work under. Why should you
avoid objects and side effects? There are theoretical and practical advantages
to the functional style:
* Formal provability.
* Modularity.
* Composability.
* Ease of debugging and testing.
Formal provability
------------------
A theoretical benefit is that it's easier to construct a mathematical proof that
a functional program is correct.
For a long time researchers have been interested in finding ways to
mathematically prove programs correct. This is different from testing a program
on numerous inputs and concluding that its output is usually correct, or reading
a program's source code and concluding that the code looks right; the goal is
instead a rigorous proof that a program produces the right result for all
possible inputs.
The technique used to prove programs correct is to write down **invariants**,
properties of the input data and of the program's variables that are always
true. For each line of code, you then show that if invariants X and Y are true
**before** the line is executed, the slightly different invariants X' and Y' are
true **after** the line is executed. This continues until you reach the end of
the program, at which point the invariants should match the desired conditions
on the program's output.
Functional programming's avoidance of assignments arose because assignments are
difficult to handle with this technique; assignments can break invariants that
were true before the assignment without producing any new invariants that can be
propagated onward.
Unfortunately, proving programs correct is largely impractical and not relevant
to Python software. Even trivial programs require proofs that are several pages
long; the proof of correctness for a moderately complicated program would be
enormous, and few or none of the programs you use daily (the Python interpreter,
your XML parser, your web browser) could be proven correct. Even if you wrote
down or generated a proof, there would then be the question of verifying the
proof; maybe there's an error in it, and you wrongly believe you've proved the
program correct.
Modularity
----------
A more practical benefit of functional programming is that it forces you to
break apart your problem into small pieces. Programs are more modular as a
result. It's easier to specify and write a small function that does one thing
than a large function that performs a complicated transformation. Small
functions are also easier to read and to check for errors.
Ease of debugging and testing
-----------------------------
Testing and debugging a functional-style program is easier.
Debugging is simplified because functions are generally small and clearly
specified. When a program doesn't work, each function is an interface point
where you can check that the data are correct. You can look at the intermediate
inputs and outputs to quickly isolate the function that's responsible for a bug.
Testing is easier because each function is a potential subject for a unit test.
Functions don't depend on system state that needs to be replicated before
running a test; instead you only have to synthesize the right input and then
check that the output matches expectations.
Composability
-------------
As you work on a functional-style program, you'll write a number of functions
with varying inputs and outputs. Some of these functions will be unavoidably
specialized to a particular application, but others will be useful in a wide
variety of programs. For example, a function that takes a directory path and
returns all the XML files in the directory, or a function that takes a filename
and returns its contents, can be applied to many different situations.
Over time you'll form a personal library of utilities. Often you'll assemble
new programs by arranging existing functions in a new configuration and writing
a few functions specialized for the current task.
.. _functional-howto-iterators:
Iterators
=========
I'll start by looking at a Python language feature that's an important
foundation for writing functional-style programs: iterators.
An iterator is an object representing a stream of data; this object returns the
data one element at a time. A Python iterator must support a method called
:meth:`~iterator.__next__` that takes no arguments and always returns the next
element of the stream. If there are no more elements in the stream,
:meth:`~iterator.__next__` must raise the :exc:`StopIteration` exception.
Iterators don't have to be finite, though; it's perfectly reasonable to write
an iterator that produces an infinite stream of data.
The built-in :func:`iter` function takes an arbitrary object and tries to return
an iterator that will return the object's contents or elements, raising
:exc:`TypeError` if the object doesn't support iteration. Several of Python's
built-in data types support iteration, the most common being lists and
dictionaries. An object is called :term:`iterable` if you can get an iterator
for it.
You can experiment with the iteration interface manually:
>>> L = [1, 2, 3]
>>> it = iter(L)
>>> it #doctest: +ELLIPSIS
<...iterator object at ...>
>>> it.__next__() # same as next(it)
1
>>> next(it)
2
>>> next(it)
3
>>> next(it)
Traceback (most recent call last):
File "
", line 1, in
StopIteration
>>>
Python expects iterable objects in several different contexts, the most
important being the :keyword:`for` statement. In the statement ``for X in Y``,
Y must be an iterator or some object for which :func:`iter` can create an
iterator. These two statements are equivalent::
for i in iter(obj):
print(i)
for i in obj:
print(i)
Iterators can be materialized as lists or tuples by using the :func:`list` or
:func:`tuple` constructor functions:
>>> L = [1, 2, 3]
>>> iterator = iter(L)
>>> t = tuple(iterator)
>>> t
(1, 2, 3)
Sequence unpacking also supports iterators: if you know an iterator will return
N elements, you can unpack them into an N-tuple:
>>> L = [1, 2, 3]
>>> iterator = iter(L)
>>> a, b, c = iterator
>>> a, b, c
(1, 2, 3)
Built-in functions such as :func:`max` and :func:`min` can take a single
iterator argument and will return the largest or smallest element. The ``"in"``
and ``"not in"`` operators also support iterators: ``X in iterator`` is true if
X is found in the stream returned by the iterator. You'll run into obvious
problems if the iterator is infinite; :func:`max`, :func:`min`
will never return, and if the element X never appears in the stream, the
``"in"`` and ``"not in"`` operators won't return either.
Note that you can only go forward in an iterator; there's no way to get the
previous element, reset the iterator, or make a copy of it. Iterator objects
can optionally provide these additional capabilities, but the iterator protocol
only specifies the :meth:`~iterator.__next__` method. Functions may therefore
consume all of the iterator's output, and if you need to do something different
with the same stream, you'll have to create a new iterator.
Data Types That Support Iterators
---------------------------------
We've already seen how lists and tuples support iterators. In fact, any Python
sequence type, such as strings, will automatically support creation of an
iterator.
Calling :func:`iter` on a dictionary returns an iterator that will loop over the
dictionary's keys::
>>> m = {'Jan': 1, 'Feb': 2, 'Mar': 3, 'Apr': 4, 'May': 5, 'Jun': 6,
... 'Jul': 7, 'Aug': 8, 'Sep': 9, 'Oct': 10, 'Nov': 11, 'Dec': 12}
>>> for key in m: #doctest: +SKIP
... print(key, m[key])
Mar 3
Feb 2
Aug 8
Sep 9
Apr 4
Jun 6
Jul 7
Jan 1
May 5
Nov 11
Dec 12
Oct 10
Note that the order is essentially random, because it's based on the hash
ordering of the objects in the dictionary.
Applying :func:`iter` to a dictionary always loops over the keys, but
dictionaries have methods that return other iterators. If you want to iterate
over values or key/value pairs, you can explicitly call the
:meth:`~dict.values` or :meth:`~dict.items` methods to get an appropriate
iterator.
The :func:`dict` constructor can accept an iterator that returns a finite stream
of ``(key, value)`` tuples:
>>> L = [('Italy', 'Rome'), ('France', 'Paris'), ('US', 'Washington DC')]
>>> dict(iter(L)) #doctest: +SKIP
{'Italy': 'Rome', 'US': 'Washington DC', 'France': 'Paris'}
Files also support iteration by calling the :meth:`~io.TextIOBase.readline`
method until there are no more lines in the file. This means you can read each
line of a file like this::
for line in file:
# do something for each line
...
Sets can take their contents from an iterable and let you iterate over the set's
elements::
S = {2, 3, 5, 7, 11, 13}
for i in S:
print(i)
Generator expressions and list comprehensions
=============================================
Two common operations on an iterator's output are 1) performing some operation
for every element, 2) selecting a subset of elements that meet some condition.
For example, given a list of strings, you might want to strip off trailing
whitespace from each line or extract all the strings containing a given
substring.
List comprehensions and generator expressions (short form: "listcomps" and
"genexps") are a concise notation for such operations, borrowed from the
functional programming language Haskell (https://www.haskell.org/). You can strip
all the whitespace from a stream of strings with the following code::
line_list = [' line 1\n', 'line 2 \n', ...]
# Generator expression -- returns iterator
stripped_iter = (line.strip() for line in line_list)
# List comprehension -- returns list
stripped_list = [line.strip() for line in line_list]
You can select only certain elements by adding an ``"if"`` condition::
stripped_list = [line.strip() for line in line_list
if line != ""]
With a list comprehension, you get back a Python list; ``stripped_list`` is a
list containing the resulting lines, not an iterator. Generator expressions
return an iterator that computes the values as necessary, not needing to
materialize all the values at once. This means that list comprehensions aren't
useful if you're working with iterators that return an infinite stream or a very
large amount of data. Generator expressions are preferable in these situations.
Generator expressions are surrounded by parentheses ("()") and list
comprehensions are surrounded by square brackets ("[]"). Generator expressions
have the form::
( expression for expr in sequence1
if condition1
for expr2 in sequence2
if condition2
for expr3 in sequence3 ...
if condition3
for exprN in sequenceN
if conditionN )
Again, for a list comprehension only the outside brackets are different (square
brackets instead of parentheses).
The elements of the generated output will be the successive values of
``expression``. The ``if`` clauses are all optional; if present, ``expression``
is only evaluated and added to the result when ``condition`` is true.
Generator expressions always have to be written inside parentheses, but the
parentheses signalling a function call also count. If you want to create an
iterator that will be immediately passed to a function you can write::
obj_total = sum(obj.count for obj in list_all_objects())
The ``for...in`` clauses contain the sequences to be iterated over. The
sequences do not have to be the same length, because they are iterated over from
left to right, **not** in parallel. For each element in ``sequence1``,
``sequence2`` is looped over from the beginning. ``sequence3`` is then looped
over for each resulting pair of elements from ``sequence1`` and ``sequence2``.
To put it another way, a list comprehension or generator expression is
equivalent to the following Python code::
for expr1 in sequence1:
if not (condition1):
continue # Skip this element
for expr2 in sequence2:
if not (condition2):
continue # Skip this element
...
for exprN in sequenceN:
if not (conditionN):
continue # Skip this element
# Output the value of
# the expression.
This means that when there are multiple ``for...in`` clauses but no ``if``
clauses, the length of the resulting output will be equal to the product of the
lengths of all the sequences. If you have two lists of length 3, the output
list is 9 elements long:
>>> seq1 = 'abc'
>>> seq2 = (1, 2, 3)
>>> [(x, y) for x in seq1 for y in seq2] #doctest: +NORMALIZE_WHITESPACE
[('a', 1), ('a', 2), ('a', 3),
('b', 1), ('b', 2), ('b', 3),
('c', 1), ('c', 2), ('c', 3)]
To avoid introducing an ambiguity into Python's grammar, if ``expression`` is
creating a tuple, it must be surrounded with parentheses. The first list
comprehension below is a syntax error, while the second one is correct::
# Syntax error
[x, y for x in seq1 for y in seq2]
# Correct
[(x, y) for x in seq1 for y in seq2]
Generators
==========
Generators are a special class of functions that simplify the task of writing
iterators. Regular functions compute a value and return it, but generators
return an iterator that returns a stream of values.
You're doubtless familiar with how regular function calls work in Python or C.
When you call a function, it gets a private namespace where its local variables
are created. When the function reaches a ``return`` statement, the local
variables are destroyed and the value is returned to the caller. A later call
to the same function creates a new private namespace and a fresh set of local
variables. But, what if the local variables weren't thrown away on exiting a
function? What if you could later resume the function where it left off? This
is what generators provide; they can be thought of as resumable functions.
Here's the simplest example of a generator function:
>>> def generate_ints(N):
... for i in range(N):
... yield i
Any function containing a :keyword:`yield` keyword is a generator function;
this is detected by Python's :term:`bytecode` compiler which compiles the
function specially as a result.
When you call a generator function, it doesn't return a single value; instead it
returns a generator object that supports the iterator protocol. On executing
the ``yield`` expression, the generator outputs the value of ``i``, similar to a
``return`` statement. The big difference between ``yield`` and a ``return``
statement is that on reaching a ``yield`` the generator's state of execution is
suspended and local variables are preserved. On the next call to the
generator's :meth:`~generator.__next__` method, the function will resume
executing.
Here's a sample usage of the ``generate_ints()`` generator:
>>> gen = generate_ints(3)
>>> gen #doctest: +ELLIPSIS
>>> next(gen)
0
>>> next(gen)
1
>>> next(gen)
2
>>> next(gen)
Traceback (most recent call last):
File "stdin", line 1, in
File "stdin", line 2, in generate_ints
StopIteration
You could equally write ``for i in generate_ints(5)``, or ``a, b, c =
generate_ints(3)``.
Inside a generator function, ``return value`` causes ``StopIteration(value)``
to be raised from the :meth:`~generator.__next__` method. Once this happens, or
the bottom of the function is reached, the procession of values ends and the
generator cannot yield any further values.
You could achieve the effect of generators manually by writing your own class
and storing all the local variables of the generator as instance variables. For
example, returning a list of integers could be done by setting ``self.count`` to
0, and having the :meth:`~iterator.__next__` method increment ``self.count`` and
return it.
However, for a moderately complicated generator, writing a corresponding class
can be much messier.
The test suite included with Python's library,
:source:`Lib/test/test_generators.py`, contains
a number of more interesting examples. Here's one generator that implements an
in-order traversal of a tree using generators recursively. ::
# A recursive generator that generates Tree leaves in in-order.
def inorder(t):
if t:
for x in inorder(t.left):
yield x
yield t.label
for x in inorder(t.right):
yield x
Two other examples in ``test_generators.py`` produce solutions for the N-Queens
problem (placing N queens on an NxN chess board so that no queen threatens
another) and the Knight's Tour (finding a route that takes a knight to every
square of an NxN chessboard without visiting any square twice).
Passing values into a generator
-------------------------------
In Python 2.4 and earlier, generators only produced output. Once a generator's
code was invoked to create an iterator, there was no way to pass any new
information into the function when its execution is resumed. You could hack
together this ability by making the generator look at a global variable or by
passing in some mutable object that callers then modify, but these approaches
are messy.
In Python 2.5 there's a simple way to pass values into a generator.
:keyword:`yield` became an expression, returning a value that can be assigned to
a variable or otherwise operated on::
val = (yield i)
I recommend that you **always** put parentheses around a ``yield`` expression
when you're doing something with the returned value, as in the above example.
The parentheses aren't always necessary, but it's easier to always add them
instead of having to remember when they're needed.
(:pep:`342` explains the exact rules, which are that a ``yield``-expression must
always be parenthesized except when it occurs at the top-level expression on the
right-hand side of an assignment. This means you can write ``val = yield i``
but have to use parentheses when there's an operation, as in ``val = (yield i)
+ 12``.)
Values are sent into a generator by calling its :meth:`send(value)
` method. This method resumes the generator's code and the
``yield`` expression returns the specified value. If the regular
:meth:`~generator.__next__` method is called, the ``yield`` returns ``None``.
Here's a simple counter that increments by 1 and allows changing the value of
the internal counter.
.. testcode::
def counter(maximum):
i = 0
while i < maximum:
val = (yield i)
# If value provided, change counter
if val is not None:
i = val
else:
i += 1
And here's an example of changing the counter:
>>> it = counter(10) #doctest: +SKIP
>>> next(it) #doctest: +SKIP
0
>>> next(it) #doctest: +SKIP
1
>>> it.send(8) #doctest: +SKIP
8
>>> next(it) #doctest: +SKIP
9
>>> next(it) #doctest: +SKIP
Traceback (most recent call last):
File "t.py", line 15, in
it.next()
StopIteration
Because ``yield`` will often be returning ``None``, you should always check for
this case. Don't just use its value in expressions unless you're sure that the
:meth:`~generator.send` method will be the only method used to resume your
generator function.
In addition to :meth:`~generator.send`, there are two other methods on
generators:
* :meth:`throw(type, value=None, traceback=None) ` is used to
raise an exception inside the generator; the exception is raised by the
``yield`` expression where the generator's execution is paused.
* :meth:`~generator.close` raises a :exc:`GeneratorExit` exception inside the
generator to terminate the iteration. On receiving this exception, the
generator's code must either raise :exc:`GeneratorExit` or
:exc:`StopIteration`; catching the exception and doing anything else is
illegal and will trigger a :exc:`RuntimeError`. :meth:`~generator.close`
will also be called by Python's garbage collector when the generator is
garbage-collected.
If you need to run cleanup code when a :exc:`GeneratorExit` occurs, I suggest
using a ``try: ... finally:`` suite instead of catching :exc:`GeneratorExit`.
The cumulative effect of these changes is to turn generators from one-way
producers of information into both producers and consumers.
Generators also become **coroutines**, a more generalized form of subroutines.
Subroutines are entered at one point and exited at another point (the top of the
function, and a ``return`` statement), but coroutines can be entered, exited,
and resumed at many different points (the ``yield`` statements).
Built-in functions
==================
Let's look in more detail at built-in functions often used with iterators.
Two of Python's built-in functions, :func:`map` and :func:`filter` duplicate the
features of generator expressions:
:func:`map(f, iterA, iterB, ...)